They'd work great with a gamepad, though, and would be a lot easier to handle. I thought they were exceptionally awful almost to the point of being deliberately bad. Caveman's, but I just couldn't get used to the controls of the game. It´s a matter of taste.įaldarian wrote: I'll consider trying it again if I can get my gamepad to work. With it you can attack with a single mouse click instead of a mouse+key combo. There´s an additional combat interface for the Diablo crowd. 0 (after you´ve assigned them in the inventory). The whole interface is similar to most shooters - ASDW + mouse, weapons & spells on 1, 2. The advantages: you "feel" how you get better and how your advancing stats influence your combat capabilities, and you´ll learn to appreciate that the interface doesn´t waste your time. The disadvantage is that this needs some practice to get used to, which a lot of people find frustrating. The only real problem is that the combat is pretty tricky: you have to keep the LMB pressed and then choose an action with ASDW. G2 solves most control issues Gothic had.
#INTEL G33 G31 MULTIPLE MONITOR SOFTWARE#
Thus only pads with a decent piece of software make sense. It´s true though that since the days of Gothic 1 every few months a gamer made a convincing case for the use of a gamepad. N * 100.000 people played Gothic 2 without a gamepad, so there´s definitely no need for it. Stimpy wrote:Just how bad is the need for a gamepad to enjoy this? As I stated earlier, I'm very much looking forward to Gothic 3 Graphics are only serviceable but the world is quite large and seamless with plenty of dense forest and hidden nooks and crannies. Fully spoken dialog (acting is just OK though) and NPC schedules add to the immersiveness, and it strikes a nice balance between being open-ended and story-driven (Morrowind - I'm lookin' at you!). So many RPGs have you playing a grand hero early on, but in Gothic 2 I really felt like a regular guy struggling to make my way in the world for a good portion of the game. This game feels more "alive" than most RPGs I've played and has a grittier, less epic feel that I quite like. I also discovered after hours of playing that the mousewheel can be used to make dialog choices and select journal entries, with left-click selecting the highlighted entry.
Combat does rely on a combination of real-life dexterity and character stats, which feels nice and dynamic to me but may not please RPG traditionalists. Combat uses similar combos, space-bar to enter/exit combat mode and left-click + W/A/S/D to swing forward, sideways, or defend. To pick something up or talk to an NPC is a bit unusual - you use a mouse left-click+ W (forward) combination with the crosshair over the object. WASD to walk/sidestep, mouse to turn and look around. I use the "classic" Gothic 1 controls and play with first-person view for exploring (switches to 3rd person automaticaly for combat) and it plays mostly like a standard first-person shooter.
This is one of my top-5 RPGs and while the interface is certainly non-conventional, I was quite happy with it after a half hour of play and wonder why so many people give up on the game because of it.